Solved: How do you import all of your texture maps like normals etc? - Autodesk Community - 3ds Max
Subdivision and Displacement Mapping in Arnold For 3ds Max - CGOW
Solved: Render to texture - Heightmap: grey texture - Autodesk Community - 3ds Max
Solved: Render to texture - Heightmap: grey texture - Autodesk Community - 3ds Max
Solved: how to Bump map with Arnold? - Autodesk Community - 3ds Max
Any reason when I convert the height map to a normal map it all ends up looking broken? The second image is without the filter and what I want it to look