![Twitter 上的Regalis:"I think Freud might have something to say about our new #Barotrauma monster concept. #gameart #indiedev #indigame https://t.co/T6zx421uh7" / Twitter Twitter 上的Regalis:"I think Freud might have something to say about our new #Barotrauma monster concept. #gameart #indiedev #indigame https://t.co/T6zx421uh7" / Twitter](https://pbs.twimg.com/media/Dr5QDFHWsAACicU.jpg)
Twitter 上的Regalis:"I think Freud might have something to say about our new #Barotrauma monster concept. #gameart #indiedev #indigame https://t.co/T6zx421uh7" / Twitter
![Venturing Too Deep, Where the Most Horrifying Monsters Live.. You Won't Survive This - Barotrauma - YouTube Venturing Too Deep, Where the Most Horrifying Monsters Live.. You Won't Survive This - Barotrauma - YouTube](https://i.ytimg.com/vi/sEV4ajGg7Lc/maxresdefault.jpg)
Venturing Too Deep, Where the Most Horrifying Monsters Live.. You Won't Survive This - Barotrauma - YouTube
![Dev Version] Grabbing monsters not implemented despite Regalis saying they were · Issue #1272 · Regalis11/Barotrauma · GitHub Dev Version] Grabbing monsters not implemented despite Regalis saying they were · Issue #1272 · Regalis11/Barotrauma · GitHub](https://user-images.githubusercontent.com/29177976/54256879-5b6e4200-4555-11e9-991f-06570cc5e148.png)
Dev Version] Grabbing monsters not implemented despite Regalis saying they were · Issue #1272 · Regalis11/Barotrauma · GitHub
![Regalis on Twitter: "@Thescienceguy55 1/2 Charybdis doesn't currently spawn in the game (at least without console commands). We remade the old legacy one some time ago, but felt the remake wasn't quite Regalis on Twitter: "@Thescienceguy55 1/2 Charybdis doesn't currently spawn in the game (at least without console commands). We remade the old legacy one some time ago, but felt the remake wasn't quite](https://pbs.twimg.com/media/EnF8nMyWMAAMK7B.jpg)