GitHub - ConficturaStudios/noise-generator-unity: A noise generator editor extension for Unity. This extension can generate layered perlin, simplex, and cellular noise fields with compositing features and write the output to a file. Both
How to use math noises for procedural generation in Unity/C# | by Mina Pêcheux | Geek Culture | Medium
Sebastian Lague on Twitter: "Continued experimenting with perlin noise this afternoon. Some interesting island shapes. #procgen #unity3d #gamedev https://t.co/gkcDcrFYVN" / Twitter
Making procedural noise in Unity - LogRocket Blog
Complete Guide to Procedural Level Generation in Unity – Part 2 – GameDev Academy
Unity - Scripting API: Mathf.PerlinNoise
Noise, a Unity C# Tutorial
unity - Fastest way to regroup every cell with the same value into a cellular noise - Game Development Stack Exchange
c# - How to smooth between multiple perlin noise chunks? - Stack Overflow
Are you supposed to "stack" perlin noise with different seeds to generate terrain with varying height and biomes? : r/proceduralgeneration
GitHub - Fewes/CloudNoiseGen: A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.